Intermission during Fifth Task
New Warriors agree to help Club Doom hunt down a grell in return for Club Doom taking custody of their favor to Benjamin Redfingers. We defeat the monster.
Among the treasure: Grell spellbook – 0th: Daze, Detect Magic, Read Magic, Touch of Fatigue, Acid Splash, Slash Tongue, Arcane Mark, Prestidigitation; 1st: Summon Monster I, Obscuring Mist, Comprehend Languages, Chill Touch, Identify, Aching Dread (from Dragon Magazine issue XXX); 2nd: Melf’s Acid Arrows, Lightning Strike (a lesser lightning bolt that does 1d8/2 levels to two targets, max 5d8), Daze Monster
Book detailing the ancient and noble art of grell alchemy